Feeding Time – (active) Equipment: small pieces of paper, peanuts or candies. The group needs to be split into small groups of at least 4 people. Each group needs to be a different animal and decide on the sound they will make. A leader needs to be chosen for every group. The object of the game is for each group to try and collect the most food. On the word “go”, the players can start looking around the playing area for food. The only people that can actually pick up the food are the group leaders but they can not pick up any food they want. The rest of the team members look for the food and when they find it, they stand on it or beside it and make their animal noise until their leader comes. Once the food is taken by the leader, the player would go and look for food again. The team that collects the most wins.
Fight for My Attention – (drama/passive) Two people are challenged to come up to the front of the room and the audience then chooses a topic. The two people must talk about that topic for one minute in front of the crowd, BUT they are both talking about the topic AT THE SAME TIME! The audience must then vote on which person held their attention for longer.
Guess Who – (moderate/icebreaker) Equipment: pieces of paper with names on them, tape. Each player needs a name taped to their back. The object of the game is to figure out who you are. Everyone goes around and asks the other players questions. The players can only answer yes or no. This game is great when a theme is incorporated. (ex. cartoon characters, book characters )
Hot and Cold – (passive) One person is it and leaves the group. The rest choose an object in the room and when “it” returns they help him find the object by singing a song and increasing the volume as he nears the object and decreasing when he becomes colder.
Humming Game – (passive) You make a task for a person who has been asked to leave the room. When the person returns everyone hums. When the person returns everyone hums, when the person gets closer to the area where the task is to be accomplished the humming becomes more intense and if she goes away humming becomes quieter.
In the River, On the Shore – (active) All of the players should be standing on side of a line on the ground. The leader will call out, “on the shore” and “in the river”. The players follow the commands by jumping on the side of the line that applies. The players get out if they are not listening. The leader could call out, “in the shore” and “on the river”. The players move, they are out.
Lets Make a Deal- Time: 15-30 Minutes Equipment: One spot marker for each player Category: Game/Group initiative Group Size: 12 to 30 Activity: Place spot makers in a big circle and have each participant stand on one. Clear any extras you may have. Stand in the middle of the circle and tell the group that when the activity starts, they will need to make deals with other participants in the circle to switch places with them. During the activity, no one will be allowed to talk or use their vocal chords. When a deal is struck, the participants making the deal must leave their marker and switch places physically with another. One a participant steps off their spot marker, they cannot return to it until they have been to another marker in the field. Each participant must make a deal at least once every 30 seconds and they cannot make deals with people to the immediate right or left of you. The person in the middle of the circle to start, is trying to break a deal by occupying any available marker they can get to during a deal. Once they have occupied an open marker, another participant is stuck in the middle looking to break a deal and get back into the circle.
Stand in a line- (moderate) Players are divided into teams. They close their eyes or cannot speak. They form lines according to height, dates of birth, or alphabetically according to their first names.