Bug Under the Rug – Time: 15-20 Minutes Equipment: Tarp/Blanket & Blindfold Category: Group initiative/Night Activity Group Size: 15 to 45
Activity- Have the group sit in a large circle with a tarp of blanket spread out in the middle. Temporarily blindfold on member of the group. While this participant is blindfolded, choose another participant to slide under the tarp canceling themselves. Once concealed, un-blindfold the group member and they will then have 30 seconds to try to determine who the bug under the rug is. Group must be familiar with each others names for this activity to be effective. Variations- Have two participants blindfolded each round. Allow the group to change places while the participant is blindfolded, but do not let them cross over the tarp, have them move on the outside of the circle only
Bumpety Bump Bump – (circle/active) All players stand in a circle with someone in the center. The person in the center will choose someone in the circle to point at and will say, “Right, Bumpety Bump Bump Bump” or “Left, Bumptey Bump Bump Bump.” The person who is pointed at has to say the name of the person to their right or left (depending upon what is asked by the person in the center) before the phrase is finished. If they fail to do this, they are out. The center person is trying to eliminate all players.
George – (circle/active) “George” can entertain groups for a while. To play this game everyone sits in a circle. Every one goes around the group and says their name. This allows everyone to learn everyone’s name, in case they didn’t already know. After the names are said the name stays with that seat/spot. George is “it”. He can starts it by saying a name of one person. Amy do you want to leave? Amy answers: no. George says, then who? Amy will take over and repeat it with another or the same name. Scott do you want to leave? Scott says: no. Amy says: then who? It continues until someone messes up. When some one messes up the person to the right of George gets up and the one who messed up goes in his place (the last position) and everyone rotates up to where the person who messed up was sitting. Remember when everyone moves there name stays at that seat. It can get confusing to remember whose name goes with what seat. A good way to memorize everyone in the groups name.
Good Morning Captain – (passive) The captain sits slightly apart from the group and is blindfolded. The leader indicates a player who says “Good Morning Captain!” The captain tries to name the speaker. If he responds “I said good morning captain!” If the captain correctly identifies the speaker he retains his position. If not the player becomes the new captain. Players should try to disguise their voices.
I Am The Captain – (circle/moderate) Equipment: ball. The players are numbered in a circle with the captain standing in the center. The captain says, “I am the Captain and I have lost my hat, and I think that number ? has it.” The captain then throws the ball to that person. As soon as the ball has been caught, they must say, “who sir/ma’am, not me sir/ma’am”, before the Captain says, “Back to the end of the line.” If the player does not say their line, then the player must go to the end of the number order and everyone gets bumped up a number. If the player does say “Who sir/ma’am, not me sir/ma’am” , before the captain can say their line, then the captain will continue the conversation saying, “yes, you sir/ma’am.” The player replies, “Oh not I sir/ma’am.” The captain asks, ” If not you sir/ma’am then who ma’am?” The player answers, “Number ? sir/ma’am” and throws the ball to that player. This game could be simplified by using names instead of numbers.
Missing Child – (passive) One player stands blindfolded in the center of the room. Have the other children stand in a circle or a line. Have the children switch places in the circle and take one person out of the room. Then unblindfold the child in the center, and give him one minute to name the missing player. Let the person who was removed now be blindfolded.
Name Train – (moderate/circle/icebreaker) The players form one circle. The leader begins to meet people by shuffling like a train across the circle, stopping when he or she comes face to face with a player. The leader will say to the player for example, “Hi, my name is Al”. The person facing the leader returns with, “Hi Al, my name is John.” The leader raises one arm and then the other saying “John,…John,…John, John, John, John, John.” The leader turns and John now holds on to the back of Al and both shuffle out across the circle. Keep repeating until everyone has joined the circle.
Noodle Pass Progression – Time: 15 Minutes Equipment: Pool Noodles (ideally 3 colors and one per every three participants in the group) Category: Icebreaker/Initiative Group Size: 5 to 500 Activity: Pass one pool noodle around the circle held underneath the arm right below the shoulder. Ask each participant to receive the pool noodle in the manner it is being passed to them (under the arm) and upon receipt, share their name with the rest of the group. Once this noodle circulates around the entire circle, put it aside for the time being. A second pool noodle (different color) will be introduced to the group and the facilitator will pass this noodle around the circle in the opposite direction, holding it between their feet. The group is asked to once again receive the noodle in the same manner it is passed to them and additionally will share the answer to a prompt question (What time did you wake up today? What is your favorite thing to do in the summer? Fall?). Once this noodle completes its rotation, put it aside and introduce a third noodle, of a different color than the first two, send it around the circle held under the chin and have a final prompt question for each participant to answer upon receipt (What are your goals or expectations for the day?) Once the third pool noodle completes it rotation, withdraw from the prompt questions and start sending noodles (a few at a time) around the circle passing and receiving them exactly as was done in the beginning part of the exercise. The participants should be aware of how each unique color moves around the circle. Don’t overwhelm the group with too many noodles and keep it short and fun enough that the level of challenge during this icebreaker doesn’t overwhelm the group.
No See Em’s – (icebreaker) Equipment: tarp and blanket Group is divided in half. Leaders hold up a tarp so that the two groups are unable to see each other (hence the name no see em’s). One person from each group crawls up to the tarp and puts their nose up to it. The leaders drop the tarp and the two people must shout out the other person’s name. The person who says the correct name first takes the other person to their team.
Pompadour – (cooperative/icebreaker) Equipment: Name tags Players must find another player with at least four letters in their name that are the same. Join hands. Idea is for the entire group to be joined at the end of the game.
Quack Quack – (moderate) One player is blind folded and is given a cane or stick. The other players march around him in a circle. As soon as he taps his cane loudly, everyone stops. The blindfolded player points his cane at someone and that person must say “quack quack” . The blindfolded player tries to guess who it is. If he guesses correctly the first time, he trades places with that player. If the child does not guess correctly he just continues until he does guess right.
Queenie – (moderate) Equipment: ball. One player is chosen to be queenie and he stands with his back towards the other players. Queenie throws the ball over his head and one of the players catches it. Then the players stand with their hands behind their backs and Queenie turns around. The players say “Queenie, queenie, who’s got the ball?” Then queenie has three guesses to decide who’s got the ball. If he guesses incorrectly the player with the ball becomes queenie. Otherwise he remains.
Sounds Good To Me – (passive/circle) The person who is “it” sits in the middle of the circle and is blindfolded. When the leader points to someone in the circle, that person makes a noise. If “it” guesses right, the person who made the noise is now it. *Keep all noises different*
Zip Zap – (passive) It points to a person in the circle repeating the word “zip” or “zap” and counting to five. If they say “zip” the person must reply with the name of the person on his right, “zap” he must reply with the name on his left. If he is wrong then he goes into the center of the circle.